Age/Gender: n/a, Male
Location: Somewhere in Florida
Job: I keeps what I finds
I'm the evil Midnight Bomber what bombs at midnight!
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201 Reviews | 36 w/ Responses
While fighting the shadow, if you get killed by one of the large fireballs that appear later in the fight, the fireball will kill you repeatedly. The result: you will continue exploding, flooding the entire screen with explosions and lagging the game horribly.
Also while fighting the shadow, eventually, the shadows of boulders become glued to the ground. This is usually not an issue, but when boulders start falling, you need to know where to run.
I believe the invisibility glitch may be due to the presence of saved data, as it did not appear to manifest itself until AFTER I started the game up for the second time. Also, the invisibility only occurs during the shadow fight, but if you continue to play after that, it will persist. A temporary workaround would be to throw the shadow fight, then start the next day and save the game, and finally reload.
I think there may also be a memory leak. The game runs smoothly at first, but gradually gets jerkier.
Finally, after you get the first ending, attempting to get the second ending causes the game to freeze.
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It is possible.
Jump as far as you can into the ravine. Even as you fall helplessly, continue to jump. Keep jumping and pretend that you made it somehow and keep going.
After you "make it," press space to record your shadow, and do it again. Keep doing it. You will find that either you or your shadows will manage to jump in mid-air. Eventually, either you or one of your shadows will reach your goal.
And then you get the game's somber epilogue.
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Good animation, though. You just saved my friends and I the cost of movie tickets by cutting down what is no doubt a stupid movie from 90+ minutes to 30 seconds. I salute you.
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Good, fun game. Carefully read the directions for each stage. The stages from 1 ~ 10 are pretty straightforward, having you collect more and more dots with more and more circles. Just quickly grab as many dots as possible for the first few circles, glancing up at the results every now and then to make sure you're doing it properly. When the number of circles left gets close to the number of dots required, start grabbing fewer at a time until you have to catch the same number of dots as you have circles. From there, just snag stragglers.
Be careful: the dots WILL bounce of the circles you've already made that are sitting in the middle.
Pay attention at level 11. This is where the number of dots you need starts to actually GO DOWN! You can employ more or less the same strategy for level 11 as for 10, but by 12, you want to start grabbing less at a time, even from the start.
Level 14 is the infamous one: you must grab 14 dots in 14 circles, which means only one dot per circle, and no more. TAKE YOUR TIME ON THIS LEVEL! The more mistakes you make, the more time you waste. It's worth it to take your time here. Just be patient, pay attention, and wait for an opportunity.
Level 15 has you grab ALL 200 DOTS with 15 circles. This might sound easy, but if you go about it the wrong way, you could easily set yourself up for failure (or a lot of wasted time.) It is CRUCIAL that you grab as many dots as possible with every circle. Once again, take your time. After you've done about six or more circles, wait for the dots to group together again before you grab more. It is CRUCIAL that you get down to one circle per dot (or as close to it as possible), as the dots become isolated once most of the screen is consumed by the circles you've already made. If you can manage to reduce the number of remaining dots to the number of remaining circles, congratulations: you've won. You just have to claim your victory.
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I don't normally dig adventure games, but this one takes the suck out of them. By eliminating the annoying "find the pixel" game where you click on some obscure shade of green to solve a puzzle, the game actually highlights objects in the environment with which you may interact. This lets the game replace the bullshit with so many other adventure games I've seen with some actual cognitive action.
The game's style is very well done, as well. The use of silhouettes leaves the actual look of the robots up to the viewer's imagination, where it will always be nothing short of phenomenal, moreso than any animator could ever hope. The animation is very smooth and realistic-looking. The sounds are smooth, low, and well-designed and thought out. The music is a mellow, jazzy tune.
There is absolutely nothing to hate about this game. Except for the loading time. But it spent that time loading WIN! If you complain about that (and I'm not), then...well, the only logical reason you would complain about something as little as that would be if you're still on dial-up. Upgrade, my man! It's worth it! (^_^)b
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There's a rare quote by Blue on this one, "This b*tch...." No, I'm not gonna say how it goes. Just find it.
Kinda interesting how they gave Magikarp this worthless move just to suck.
This animation reminds me of the Ditto Paradox. Basically, both the player and opponent send out a Ditto as their final/only pokemon. Ditto will only know Transform, so it can only Transform into the enemy's Ditto. But when Transform is used, it also gives the user 5 uses of all the enemy's skills. So the Ditto turns into a Ditto with 5 uses of Transform. And the enemy also turns into a Ditto with 5 uses of Transform. Then the player's Ditto uses Transform again, once AGAIN giving it 5 uses of Transform, resulting in a never-ending stalemate, since neither pokemon will ever run out of uses of Transform and, thusly will never be able to use "struggle," a basic attack known by all pokemon which would actually deal damage, but can only be used when a pokemon is out of moves.
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It's interesting (events in the levels are synchronized with the music), but seriously, if you die to the boss, it should restart you at the beginning of the boss fight, not the beginning of that level. That gets old after just three failures, a slow-moving level that takes forever to swim through, and one-hit KOs for the main character. I don't mind one-hit KOs and all that, but ya gotta consider the frustration factor, too!
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Your focus on high-intensity action and combat do not damper your appreciation for humor. I look forward to the next installment.
Oh yeah, and I recognized that shot of Fillmore from Actraiser. What made you pick an overworld map from that game?
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...there was one level I couldn't figure out for the life of me. It was the level just before the one with the two yous. Anyone figure that one out? You know, it's got upside-down facing spikes, two boxes, and a key and exit trapped under a door.
Anyway, if you're playing this game for the first time, some of the levels appear to have red herrings. Careful they don't throw you off.
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wasd does not work for some people. Cannot play.
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